Contenu de l'article

Titre Games and players in the electronic age. Tools for analysing the use of video games by adults and children
Auteur Jean-Paul Lafrance, Liz Libbrecht
Mir@bel Revue Réseaux (communication - technologie - société)
Numéro vol. 4, no 2, 1996
Page 33 pages
Résumé Lafrance Jean-Paul, Libbrecht Liz. Games and players in the electronic age. Tools for analysing the use of video games by adults and children. In: Réseaux. The French journal of communication, volume 4, n°2, 1996. pp. 299-331.
Source : Éditeur (via Persée)
Résumé anglais Summary: This paper outlines the history of video games, from the Atari generation through Nintendo and Sega to interactive multimedia and hyper-reality. After considering a number of methodological questions, it suggests three different approaches for analysing the habits and behaviour of young players. It then discusses the new generation of adult games and the networks of virtual communities they have spawned on the Internet. The conclusion considers the influence of media games on other sectors of the culture industry.
Source : Éditeur (via Persée)
Article en ligne https://www.persee.fr/doc/reso_0969-9864_1996_num_4_2_3316